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V-Drum Maps 
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Joined: Wed Jun 03, 2009 2:17 pm
Posts: 3
Post V-Drum Maps
Hi everybody, i know this is my second time i post this, but is there any chance to have a vdrum map (Battery or Kontakt) (TD6 & 8) , and also has anybody tried the new kits with vdrums (Kingpin & Plastique) ????? I only have the free Big Mono, but i don´t decide to buy the other ones since i can´t play it well in my vdrums, and i have to say the demos of the other ones sounds so great!!!

Thanks


Wed May 11, 2011 4:53 pm
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Joined: Wed Aug 10, 2011 5:58 am
Posts: 2
Post Re: V-Drum Maps
I agree with the above post. These are great sounding drums, but you would do yourself a great service by making them V-drum compatible in Kontakt. This would be easy enough to do. CC4 for the hi-hats, V-drum mapping, and pitch and velocity randomization to avoid machine gunning. These drums just sound too good to not be used to their full potential.


Wed Aug 10, 2011 6:07 am
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Joined: Fri May 20, 2011 11:58 pm
Posts: 9
Post Re: V-Drum Maps
I totally agree. I think if analogue drums were compatible with the V-drums range out of the box then it would seriously blow the other competition out of the water because the sounds are fantastic. Me and a friend just spent the last 3 hours trying to get the kit components mapped to his TD6 to no avail. In the end we had to give up and just resort to programming our parts using a midi keyboard which was a disappointment as we both own SSD and Addictive drums and while the sounds there aren't as good they tend to get used more because it's easier to play our parts in with them using the TD6.

Hopefully this is something you guys can have a look at soon in the future :)

Cheers, Mark.


Thu Aug 11, 2011 4:11 pm
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Joined: Mon Apr 20, 2009 6:56 pm
Posts: 113
Post Re: V-Drum Maps
Hi all

Thanks for the feedback, and I agree the v-drums mappings will be great to support. I've just acquired an old TD10 so I will start by mapping for that and add the other variations once the TD10 is done.

For what it's worth, the more recent kits (Buckshot, Grandioso, Kingpin and Plastique) all play well on the kit so far. I've just been adjusting the MIDI output on the brain to match up with the GM mappings which only takes a minute, but I'll work on dedicated mappings.

Dylan


Sat Aug 13, 2011 10:35 am
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Joined: Thu Jun 04, 2009 2:49 pm
Posts: 107
Location: London, UK
Post Re: V-Drum Maps
stephenpaulharper wrote:
...pitch and velocity randomization to avoid machine gunning...
On this, I'm thinking of updating my sfz mappings to add a little more - with pitch on the drums having some randomisation (+/- 10 cents max) and, within each sample region, having velocity adjust the pitch by +/- a cent (based on the region velocity mid-point). Using LH/RH alternation pretty much eliminates machine-gunning, anyway, but this could add a bit of extra variation. (I have mapped my TrapKAT pads to send alternate LH/RH hits for everything but the snare, where I use two pads. I use enough kits that don't get GM or V-Drum mappings "quite right" that I usually map my 'KAT to their default...)

I got the numbers by checking three tom strikes for how much pitch variation there was - it was way more than I expected - nearly a tone and a half. Of course, it's not just how hard you hit - it's exactly where you hit the head. I guess if I knew how position-sensing triggers worked, I could map for them, too.

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Sat Aug 13, 2011 11:02 am
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Joined: Wed Aug 10, 2011 5:58 am
Posts: 2
Post Re: V-Drum Maps
Most V-drum kits are basically mapped the same. I think it would be a fair amount of work to do maps for each kit. I would do TD-20 mapping, and have MIDI learn implemented so people could make adjustments for their particular kit. This would help people that have additional kit pieces as well. I have a TD-12, but have an extra tom, and would need some way to map that. I'm very active in the V-drum community, and with the right features, I think these could be very popular over at V-drums.com. I'd be glad to assist in suggesting features that V-drummers need, such as key aftertouch for choking cymbals, and cc4 for controlling the hi-hats.


Sat Aug 13, 2011 4:06 pm
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