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Buckshot Round-robin ? 
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Joined: Mon Mar 29, 2010 8:32 pm
Posts: 1
Post Buckshot Round-robin ?
Any chance you'll implement round-robing for Buckshot and Grandioso ? I for one think it works really well with Plastique.

Also are you gonna standardize how your drums are mapped at some point ?

Cheers
Peter


Sat Sep 24, 2011 10:31 am
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Joined: Thu Feb 17, 2011 11:47 am
Posts: 48
Location: South East England
Post Re: Buckshot Round-robin ?
...and from the other side of the coin, please God no. I hate round robins and it's one of the reasons I prefer (non round robin) AD kits to kits in Superior Drummer and EZ Drummer. I spent hours sifting the snare samples in Kingpin getting them to give approximations of LH & RH articulations.


Wed Sep 28, 2011 6:54 pm
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Joined: Wed Sep 28, 2011 10:02 pm
Posts: 1
Post Re: Buckshot Round-robin ?
I was so bummed after using Plastique and Kingpin that Buckshot has no round robin. Left and Right hits are cool but for what I do I end up spending way more time adjusting velocities on rolls and riding crashes, etc.

While some people may not care for round robin and your opinions are valid, why would anyone seek to limit possibilities if they don't affect what you have now?

I layer in Buckshot for the attack under Plastique most of the time because the round robin simply adds so much realism for minimal effort.

I'd be very grateful and even buy Buckshot again if it had round robin.

Thanks,
robo


Wed Sep 28, 2011 11:31 pm
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Joined: Thu Feb 17, 2011 11:47 am
Posts: 48
Location: South East England
Post Re: Buckshot Round-robin ?
There you go then, horses for courses. I had intended to buy Kingpin and Plastique but I found the round robin approach in Kingpin so disappointing that I gave Plastique a miss. However, I'm quite happy with Grandioso and Buckshot (and Popsticks, Big Mono etc).

I don't find that having L&R articulations instead of round robins limits my possibilties in any way. Snare rolls are incredibly easy to perform and realistic enough for me. In fact, I find the "ever changing sample" sound of round robins to sound more unrealistic than one of the older single sample based drum machines. Toontrax kits are worse than AD's samples in that respect but I still don't like them.

I guess the only answer would be to supply the kits with both formats to suit everybody. Whichever one AD chooses is certain to please one half of the community to the disappointment of the other half.

To paraphrase your closing remark, I'd be happy to buy Plastique and Kingpin (again) if they had L&R hand articulations and not the round robins.


Thu Sep 29, 2011 1:08 pm
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Joined: Thu Jun 04, 2009 2:49 pm
Posts: 107
Location: London, UK
Post Re: Buckshot Round-robin ?
I'm torn.

I think you can get round/random-robin right -- it just takes careful sample production and selection. It's not just a bunch of samples that have about the same volume (despite my existing sfz mappings doing just that). The samples should actually be very close in character, otherwise, as tweezer says, it sounds very unnatural. Whilst independent hits on a drum head often have very different character as you hit somewhere pretty different, playing several notes on that head usually implies you're not moving the stick far, so you'd get a very similar sound.

Splitting L&R is okay -- they're independent hits and intended to sound as such.

What I'm planning to do next time I cook up some sfz mappings is not to use RR between samples but to have RR using the same sample with different "modelling effects" (i.e. very subtle adjustments to sample playback to give variation). I need a better volume analyser first, though (well, I think I have one - I just need to get my tools sorted to use it).

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Thu Sep 29, 2011 8:47 pm
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